Grade 0
These weapons are available to civilians, but note that using the light pistol
requires taking the Firearms skill. If you didn't take it during character
creation, you might as well take Warrior level 1 rather than using a Technician
level to take Firearms!
Limtex Light Pistol {-4}
| Close | Medium | Far | Extreme |
---|
Range | 10m | 20m | 40m | 50m |
---|
Attack Bonus | 0 | -1 | -1 | -4 |
---|
Damage | 1D8 | 1D6 | 1D4 | 1 |
---|
Blast Radius | - | - | - | - |
---|
Ammo | 5mm magazine of 10 | DC | 100 | Resilience | 1 | Dodge Bonus | -2 |
---|
Modes | manual |
---|
Grade | 0 | Cost | 0.2c |
---|
Limtex Sword {-3}
| Close | Medium | Far | Extreme |
---|
Range | 1m | 1m10 | | |
---|
Attack Bonus | +1 | 0 | | |
---|
Damage | 2D6 | 1D6 | | |
---|
Blast Radius | 1m swing | 1m swing | | |
---|
Ammo | - | DC | 150 | Resilience | 5 | Dodge Bonus | 1 |
---|
Modes | - |
---|
Grade | 0 | Cost | 0.2c |
---|
Limtex Axe {-3}
| Close | Medium | Far | Extreme |
---|
Range | 0.5m | 1m | | |
---|
Attack Bonus | 0 | +1 | | |
---|
Damage | 2D6 | 1D6 | | |
---|
Blast Radius | 1m swing | 1m swing | | |
---|
Ammo | - | DC | 150 | Resilience | 5 | Dodge Bonus | 1 |
---|
Modes | - |
---|
Grade | 0 | Cost | 0.2c |
---|
Limtex Dagger {-4}
| Close | Medium | Far | Extreme |
---|
Range | 0.5m | Thrown 1m per Strength | | |
---|
Attack Bonus | 2 | -1 | | |
---|
Damage | 1D6 | 1D4 | | |
---|
Blast Radius | - | - | | |
---|
Ammo | - | DC | 50 | Resilience | 2 | Dodge Bonus | -1 |
---|
Modes | - |
---|
Grade | 0 | Cost | 0.1c |
---|
Limtex Morning Star {-2}
| Close | Medium | Far | Extreme |
---|
Range | 1m | 1.5m | | |
---|
Attack Bonus | 1 | 0 | | |
---|
Damage | 3D6 | 4D6 | | |
---|
Blast Radius | 360 degree swing | | | |
---|
Ammo | - | DC | 200 | Resilience | 10 | Dodge Bonus | 0 |
---|
Modes | - |
---|
Grade | 0 | Cost | 1c |
---|
Limtex Monofilament Whip {-5}
| Close | Medium | Far | Extreme |
---|
Range | 1m | | | |
---|
Attack Bonus | 1 | | | |
---|
Damage | 6D6 | | | |
---|
Blast Radius | 180 degree swing | | | |
---|
Ammo | - | DC | 10 | Resilience | 1 | Dodge Bonus | -18 |
---|
Modes | - |
---|
Grade | 0 | Cost | 1c |
---|
Quarterstaff {-2}
| Close | Medium | Far | Extreme |
---|
Range | 1m | | | |
---|
Attack Bonus | 0 | | | |
---|
Damage | 1D8 | | | |
---|
Blast Radius | - | | | |
---|
Ammo | - | DC | 10 | Resilience | 2 | Dodge Bonus | 10 |
---|
Modes | - |
---|
Grade | 0 | Cost | 0.5c |
---|
Bow and arrows {-3}
| Close | Medium | Far | Extreme |
---|
Range | 1m*Strength 5m*Strength 10m*Strength | | | |
---|
Attack Bonus | 0 | -2 | -4 | |
---|
Damage | As arrow | | | |
---|
Blast Radius | As arrow | | | |
---|
Ammo | Arrows | DC | 5 | Resilience | 1 | Dodge Bonus | 3 |
---|
Modes | Manual |
---|
Grade | 0 | Cost | 0.3c |
---|
As a manual weapon, an arrow must be loaded before firing; but holding the bow
drawn requires both hands and is tiring, so in practice, the bow will not be
"loaded" unless the character is immediately expecting trouble.
Available arrows {-5}:
Name | Damage | Cost each |
---|
Normal | 1D10 | 0.01c |
Explosive tipped | 3D8 | 0.1c |
Tracer Bug | 1D4, target is trackable until removed | 0.1c |
Chainsaw {-2}
| Close | Medium | Far | Extreme |
---|
Range | 1m | | | |
---|
Attack Bonus | 5 | | | |
---|
Damage | 6D6*2 | | | |
---|
Blast Radius | 180 degree swing | | | |
---|
Ammo | Petrol, 1 litre lasts 15 minutes. | DC | 150 | Resilience | 5 | Dodge Bonus | 1 |
---|
Modes | - |
---|
Grade | 0 | Cost | 1c |
---|
Disc Sander {-3}
| Close | Medium | Far | Extreme |
---|
Range | 1m | | | |
---|
Attack Bonus | 4 | | | |
---|
Damage | 12D6 | | | |
---|
Blast Radius | - | | | |
---|
Ammo | Petrol, 1 litre lasts 1 hour. | DC | 150 | Resilience | 5 | Dodge Bonus | 1 |
---|
Modes | - |
---|
Grade | 0 | Cost | 0.8c |
---|
Cross bow {-3}
| Close | Medium | Far | Extreme |
---|
Range | 10m | 20m | 40m | |
---|
Attack Bonus | 0 | -2 | -4 | |
---|
Damage | As arrow, +1D10 damage | | | |
---|
Blast Radius | As arrow | | | |
---|
Ammo | Arrows | DC | 10 | Resilience | 2 | Dodge Bonus | 3 |
---|
Modes | Manual |
---|
Grade | 0 | Cost | 0.8c |
---|
Shurikens
Tiny discs, delivering damage in various ways. They can be thrown 2m per
Strength point, at an attack bonus of 2. They come in boxes of 10; the box has
an encumbrance of {-4} and individual shurikens are {-5}.
Type | Effect | Cost per box of 10 |
---|
Sharp | 1D4 damage | 0.05c |
Explosive | 6D6 damage | 1c (Needs Grade 1 Weapon License) |
Acid | 2D6 damage per turn until washed off or 4 turns passes | 0.2c |
Tracer Bug | no damage, missiles etc. can lock in. Magnetic | 0.2c |
Grade 1
Limtex Heavy Pistol {-4}
| Close | Medium | Far | Extreme |
---|
Range | 15m | 30m | 45m | 50m |
---|
Attack Bonus | 1 | 0 | 0 | -1 |
---|
Damage | 6D6+10 | 6D6 | 3D6 | 2D6 |
---|
Blast Radius | - | - | - | - |
---|
Ammo | 7mm magazine of 10 | DC | 100 | Resilience | 1 | Dodge Bonus | -1 |
---|
Modes | Auto |
---|
Grade | 1 | Cost | 1c |
---|
Limtex Light Rifle {-2}
| Close | Medium | Far | Extreme |
---|
Range | 50m | 90m | 170m | 300m |
---|
Attack Bonus | 4 | 3 | 2 | 1 |
---|
Damage | 6D6+15 | 6D6 | 5D6 | 4D6 |
---|
Blast Radius | - | - | - | - |
---|
Ammo | 7mm magazine of 30 | DC | 150 | Resilience | 5 | Dodge Bonus | -1 |
---|
Modes | Auto |
---|
Grade | 1 | Cost | 2c |
---|
Limtex Under-Barrel Shuriken Launcher {-4}
| Close | Medium | Far | Extreme |
---|
Range | 40m | | | |
---|
Attack Bonus | 0 | | | |
---|
Damage | As shuriken | | | |
---|
Blast Radius | " | | | |
---|
Ammo | Shurikens, clip holds 10 | DC | 5 | Resilience | 1 | Dodge Bonus | 0 |
---|
Modes | Auto |
---|
Grade | 1 | Cost | 0.5c |
---|
Limtex Under-Barrel Knife Launcher {-4}
| Close | Medium | Far | Extreme |
---|
Range | 0-5m | 5-10m | 10-20m | |
---|
Attack Bonus | 1 | 0 | -2 | |
---|
Damage | 2D10 | 1D10 | 1D6 | |
---|
Blast Radius | - | | | |
---|
Ammo | 30mm knives, clip holds 10 | DC | 5 | Resilience | 1 | Dodge Bonus | 0 |
---|
Modes | Auto |
---|
Grade | 1 | Cost | 0.5c |
---|
Limtex Under-Barrel Bayonet {-4}
| Close | Medium | Far | Extreme |
---|
Range | 1m | | | |
---|
Attack Bonus | 0 | | | |
---|
Damage | 1D10 | | | |
---|
Blast Radius | | | | |
---|
Ammo | - | DC | 5 | Resilience | 1 | Dodge Bonus | 0 |
---|
Modes | - |
---|
Grade | 1 | Cost | 0.1c |
---|
Limtex Under-Barrel Monofilament Whip {-4}
| Close | Medium | Far | Extreme |
---|
Range | 1m | | | |
---|
Attack Bonus | 1 | | | |
---|
Damage | 6D6 | | | |
---|
Blast Radius | 180 degree swing | | | |
---|
Ammo | - | DC | - | Resilience | - | Dodge Bonus | - |
---|
Modes | - |
---|
Grade | 1 | Cost | 1c |
---|
Grade 2
CyberCorp Under-Barrel Portable Flamethrower {-4}
| Close | Medium | Far | Extreme |
---|
Range | 1m | 2m | 5m | 7m |
---|
Attack Bonus | 2 | 4 | 8 | 10 |
---|
Damage | 6D6 | 6D6 | 5D6 | 5D6 |
---|
Blast Radius | 7cm | 35cm | 75cm | 150cm |
---|
Ammo | Liquid fuel(petrol), tank holds 1 litre. A shot = 0.1 litres. | DC | - | Resilience | - | Dodge Bonus | - |
---|
Modes | Auto |
---|
Grade | 2 | Cost | 2c |
---|
Petrol is listed under Equipment.
Limtex Heavy Rifle {-2}
| Close | Medium | Far | Extreme |
---|
Range | 100m | 150m | 200m | 220m |
---|
Attack Bonus | 5 | 4 | 3 | 3 |
---|
Damage | 30+6D6 | 20+6D6 | 10+6D6 | 10+6D6 |
---|
Blast Radius | - | | | |
---|
Ammo | 7mm magazine of 30 | DC | 150 | Resilience | 5 | Dodge Bonus | -1 |
---|
Modes | Auto, Burst(3) |
---|
Grade | 2 | Cost | 3c |
---|
Limtex Light Sub-Machine Gun {-3}
| Close | Medium | Far | Extreme |
---|
Range | 90m | 130m | 170m | 180m |
---|
Attack Bonus | 3 | 2 | 1 | 0 |
---|
Damage | 1D6 | 1D6 | 1D4 | 1D4 |
---|
Blast Radius | - | | | |
---|
Ammo | 5mm magazine of 30 | DC | 100 | Resilience | 2 | Dodge Bonus | -2 |
---|
Modes | Auto, Full Auto(75) |
---|
Grade | 2 | Cost | 3c |
---|
Limtex Shotgun {-2}
| Close | Medium | Far | Extreme |
---|
Range | 5m | 10m | 20m | |
---|
Attack Bonus | 2 | 4 | 8 | |
---|
Damage | 40+6D6 | 20+3D6 | 10+1D6 | |
---|
Spread | 50cm | 1m | 2m | |
---|
Ammo | 15mm buckshot cartridges, internal magazine holds up to 20. | DC | 110 | Resilience | 5 | Dodge Bonus | -1 |
---|
Modes | Auto |
---|
Grade | 2 | Cost | 3c |
---|
Limtex Portable Flamethrower {-3}
| Close | Medium | Far | Extreme |
---|
Range | 3m | 5m | 10m | 15m |
---|
Attack Bonus | 2 | 4 | 8 | 10 |
---|
Damage | 6D6 | 6D6 | 5D6 | 5D6 |
---|
Blast Radius | 10cm | 50cm | 1m | 2m |
---|
Ammo | Liquid fuel(petrol), tank holds 5 litres. A shot = 0.1 litres. | DC | 110 | Resilience | 5 | Dodge Bonus | -1 |
---|
Modes | Full Auto(2) (long/short bursts) |
---|
Grade | 2 | Cost | 2c |
---|
Petrol is listed under Equipment.
CyberCorp Under-Barrel Shotgun {-4}
| Close | Medium | Far | Extreme |
---|
Range | 2m | 5m | 10m | |
---|
Attack Bonus | 1 | 2 | 4 | |
---|
Damage | 40+6D6 | 20+3D6 | 10+1D6 | |
---|
Spread | 50cm | 1m | 2m | |
---|
Ammo | 15mm buckshot cartridges. | DC | - | Resilience | - | Dodge Bonus | - |
---|
Modes | Manual |
---|
Grade | 2 | Cost | 3c |
---|
CyberCorp Under-Barrel Terroriser {-4}
| Close | Medium | Far | Extreme |
---|
Range | 25m | 50m | | |
---|
Attack Bonus | 0 | -1 | | |
---|
Damage | 1D4 | | | |
---|
Blast Radius | - | | | |
---|
Ammo | 50mm terror rounds, magazine holds 5 | DC | - | Resilience | - | Dodge Bonus | - |
---|
Modes | Auto |
---|
Grade | 2 | Cost | 1c |
---|
This weapon emits a horrible moaning sound, so everyone threatened by the
wielder within 5m of the target must Save with Willpower or leg it.
Grenades
Thrown, these have an Attack Bonus of -4, except to Warriors and to Technicians with the
Support Weaponry skill.
Type | Thrown Range | Effect | Cost each |
---|
Compact {-5} | 2m per Strength | 6D6*2 damage over a 2m blast radius | 0.05c each |
Standard {-5} | 1.5m per Strength | 6D6*5 damage over a 3m radius | 0.1c each |
Heavy {-4} | 1m per Strength | 6D6*10 damage over a 5m radius | 0.2c each |
Tracer Bug {-5} | 2m per strength | No damage, but can be locked onto by missiles and radar devices. Magnetic base attaches to armoured vehicles etc. upon impact. | 0.1c each. |
Rifle grenades
These clip onto the muzzle of a gun, and are propelled by the bullet (you have
to aim up quite far as they follow a ballistic curve). Taking one from a
pack, pocket, etc. and fitting it to your gun counts as one action. Effects:
- Halve the range of the weapon
- Halve the normal damage of the weapon
- Add 6D6 damage (0.5m blast radius)
Any projectile weapon with a barrel can take a rifle grenade, and a burst
etc. may still be used - but only 1 grenade per burst!
Cost: 0.1c each. {-5}
Grade 3
Limtex Heavy Sub-Machine Gun {-3}
| Close | Medium | Far | Extreme |
---|
Range | 100m | 110m | 160m | 200m |
---|
Attack Bonus | 3 | 2 | 2 | 1 |
---|
Damage | 1D6 | 1D4 | 2 | 1 |
---|
Blast Radius | - | | | |
---|
Ammo | 7mm magazine of 30 | DC | 120 | Resilience | 3 | Dodge Bonus | -2 |
---|
Modes | Auto, Full Auto(150) |
---|
Grade | 3 | Cost | 5c |
---|
Limtex Under-barrel Grenade Launcher {-4}
| Close | Medium | Far | Extreme |
---|
Range | 100m | | | |
---|
Attack Bonus | 3 | | | |
---|
Damage | 80+6D6 | | | |
---|
Blast Radius | 2D6m | | | |
---|
Ammo | 15mm grenades | DC | 20 | Resilience | 1 | Dodge Bonus | 0 |
---|
Modes | Manual |
---|
Grade | 3 | Cost | 5c |
---|
Limtex Light Machinegun {-2}
| Close | Medium | Far | Extreme |
---|
Range | 100m | 200m | 600m | 1km |
---|
Attack Bonus | 4 | 4 | 3 | 1 |
---|
Damage | 3+3D6 | 3+2D6 | 2+1D6 | 1+1D4 |
---|
Blast Radius | | | | |
---|
Ammo | 7mm belt | DC | 200 | Resilience | 10 | Dodge Bonus | 0 |
---|
Modes | Full Auto(50) |
---|
Grade | 3 | Cost | 10c |
---|
Grade 4
Pulse rifle
The pulse rifle is an extremely versatile firearm. Rather than using
fixed-size rounds, the pulse rifle uses modular bullets combined with a canister
of liquid propellant. In High Auto mode, only small amounts of fuel are used per
shot; in Cannon, on the other hand, large quantities are used, but the weapon
cannot keep up fully automatic fire at that level.
Cybercorp 'Death Wave' Pulse Rifle {-2}
| Close | Medium | Far | Extreme |
---|
Range | Varies with mode | | | |
---|
Attack Bonus | Varies with mode | | | |
---|
Damage | Varies with mode | | | |
---|
Blast Radius | - | | | |
---|
Ammo | 100 unit cartridge | DC | 150 | Resilience | 5 | Dodge Bonus | 1 |
---|
Modes | Full Auto(50), Full Auto(25), Auto |
---|
Grade | 4 | Cost | 20c |
---|
In "Full Auto(50)" mode, 1 unit of ammunition is used per shot, and the damages are:
| Close | Medium | Far |
---|
Range | 100m | 150m | 200m |
Attack Bonus | 4 | 4 | 3 |
Damage | 3+3D6 | 3+2D6 | 2+1D6 |
In "Full Auto(25)" mode, 3 units of ammunition are used per shot, and the damages are:
| Close | Medium | Far | Very far |
---|
Range | 100m | 200m | 600m | 1km |
Attack Bonus | 4 | 4 | 3 | 1 |
Damage | 3+6D6 | 3+4D6 | 2+2D6 | 1+1D6 |
In "Auto" mode, 10 units of ammo are used per shot, and the damages are:
| Close | Medium | Far | Very far |
---|
Range | 200m | 400m | 600m | 1.2km |
Attack Bonus | 4 | 4 | 3 | 1 |
Damage | 10D6 | 5D6 | 3D6 | 1D6 |
Each ammunition cartridge contains liquid propellant and a spool of lead wire
with hardened steel penetrator darts in every "unit", that the weapon crimps
into bullets of the required size per-shot. So an "Auto"-mode shot is a lead
slug containing ten hardened steel darts in a line, propelled by ten times the
propellant as in a "Full Auto(50)"-mode shot.
Limtex Mortar {-1}
| Close | Medium | Far | Extreme |
---|
Range | 1km | | | |
---|
Attack Bonus | -10 | | | |
---|
Damage | 1D6*1,000 | | | |
---|
Blast Radius | 5m | | | |
---|
Ammo | 150mm mortar rounds. | DC | 150 | Resilience | 7 | Dodge Bonus | 10 |
---|
Modes | Manual |
---|
Grade | 4 | Cost | 3c |
---|
The mortar takes 10 seconds (3 turns) to set up and aim, but can re-aim at nearby targets in a single action.
CyberCorp Under-Barrel 90mm Recoilless Minirifle {-4}
| Close | Medium | Far | Extreme |
---|
Range | 25m | 50m | | |
---|
Attack Bonus | 0 | -1 | | |
---|
Damage | 1D4x100 | | | |
---|
Blast Radius | 3m | | | |
---|
Ammo | 90mm minishells | DC | - | Resilience | - | Dodge Bonus | - |
---|
Modes | Manual |
---|
Grade | 4 | Cost | 5c |
---|
Limtex 90mm Recoilless Rifle {-1}
| Close | Medium | Far | Extreme |
---|
Range | 50m | 100m | | |
---|
Attack Bonus | 1 | -1 | | |
---|
Damage | 1D4x100 | | | |
---|
Blast Radius | 3m | | | |
---|
Ammo | 90mm minishells | DC | 100 | Resilience | 5 | Dodge Bonus | 4 |
---|
Modes | Manual |
---|
Grade | 4 | Cost | 5c |
---|
Limtex Heavy Machinegun {-2}
| Close | Medium | Far | Extreme |
---|
Range | 200m | 400m | 1200m | 1600m |
---|
Attack Bonus | 4 | 4 | 3 | 2 |
---|
Damage | 6+6D6 | 6+4D6 | 4+2D6 | 1+2D4 |
---|
Blast Radius | | | | |
---|
Ammo | 13mm belt | DC | 250 | Resilience | 15 | Dodge Bonus | 0 |
---|
Modes | Full Auto(50) |
---|
Grade | 4 | Cost | 15c |
---|
Limtex Rotary Rocket Launcher {-1}
| Close | Medium | Far | Extreme |
---|
Range | 200m | 400m | 800m | 2000m |
---|
Attack Bonus | 4 | 3 | 1 | 0 |
---|
Damage | As per rocket | | | |
---|
Blast Radius | | | | |
---|
Ammo | 10mm rocket belt | DC | 190 | Resilience | 9 | Dodge Bonus | 0 |
---|
Modes | Auto, Full Auto(60) |
---|
Grade | 4 | Cost | 30c |
---|
Limtex Light Bazooka {-1}
| Close | Medium | Far | Extreme |
---|
Range | 1km | 2km | | |
---|
Attack Bonus | 1 | -1 | | |
---|
Damage | As per rocket | | | |
---|
Blast Radius | " | | | |
---|
Ammo | 50mm rockets | DC | 190 | Resilience | 9 | Dodge Bonus | 0 |
---|
Modes | Manual |
---|
Grade | 4 | Cost | 17c |
---|
Limtex Mini Gun {-1}
| Close | Medium | Far | Extreme |
---|
Range | 500m | 1000m | 1500m | 2000m |
---|
Attack Bonus | 4 | 4 | 3 | 2 |
---|
Damage | 2D6 | 1D6 | 1D4 | 2 |
---|
Blast Radius | - | | | |
---|
Ammo | 13mm belt | DC | 250 | Resilience | 20 | Dodge Bonus | 4 |
---|
Modes | Full Auto(300) |
---|
Grade | 4 | Cost | 20c |
---|
Grade 5
Limtex Heavy Bazooka {-1}
| Close | Medium | Far | Extreme |
---|
Range | 1km | 2km | 2.5km | |
---|
Attack Bonus | 1 | 0 | -1 | |
---|
Damage | As per rocket | | | |
---|
Blast Radius | " | | | |
---|
Ammo | 100mm rockets | DC | 100 | Resilience | 5 | Dodge Bonus | 4 |
---|
Modes | Manual |
---|
Grade | 5 | Cost | 20c |
---|
Limtex Guided Missile Launcher {-1}
| Close | Medium | Far | Extreme |
---|
Range | 1km | 2km | 4km | 6km+ |
---|
Attack Bonus | 20 | 40 | 40 | 40 |
---|
Damage | As per missile | | | |
---|
Blast Radius | 5m | | | |
---|
Ammo | 110mm guided missiles (infra-red, radar, or tracer bug) | DC | 100 | Resilience | 5 | Dodge Bonus | 4 |
---|
Modes | Manual |
---|
Grade | 5 | Cost | 22c |
---|
CyberCorp Blast cannon {-1}
| Close | Medium | Far | Extreme |
---|
Range | 5m | 10m | 20m | |
---|
Attack Bonus | +5 | +10 | +20 | |
---|
Damage | 2D10*100 | 2D10*25 | 2D10 | |
---|
Spread | 4m | 8m | 16m | |
---|
Ammo | 100mm blast cannon rounds | DC | 100 | Resilience | 5 | Dodge Bonus | 4 |
---|
Modes | Manual. Takes up BOTH HANDS. |
---|
Grade | 5 | Cost | 18c |
---|
Other
Schwarzschild-Shklovskii T180 annihilator {N/A}
| Close | Medium | Far | Extreme |
---|
Range | 5m | 10m | 20m | |
---|
Attack Bonus | +6 | +12 | +24 | |
---|
Damage | 2D10*100 | 2D10*25 | 2D10 | |
---|
Blast Radius | 4m | 8m | 16m | |
---|
Ammo | 100mm blast cannon rounds, belt fed. backpack holds 50 rounds. | DC | 300 | Resilience | 15 | Dodge Bonus | 10 |
---|
Modes | Full Auto(10) |
---|
Grade | By government appointment only | Cost | 150c |
---|
Recoil nullified. Takes up BOTH HANDS. Comes fitted to a Mechanic exoskeleton
for anchoring. Before firing, the character must spend an action activating the
anchoring feet that fold out from the thighs and the drills that embed
themselves in the floor beneath their feet (the diamond-tipped drills do 2D10*100
damage when they activate). The gun, being one point five metres long and
weighing 250kg, slows the character down somewaht due to sheer inertia - -5 to
Reactions, -2 to Run Speed.
Firearm Modifications
You can improve a stock firearm (anything that fires bullets) with the following goodies:
Name | Description | Cost |
---|
Silencer | Available for any firearm below level 3. Shots can still be heard, but they are much quieter and won't be deafening in a confined space | 0.65c |
Laser sight | +3 Attack Bonus | 2.2c |
Shock pads | -1 recoil | 0.5c |
Gas Vent 1 | -8 recoil | 1c |
Gas vent 2 | -32 recoil | 2c |
Gas vent 3 | -64 recoil | 4c |
Light harness | -8 recoil | 1c |
Heavy harness | -32 recoil | 2c |
Bipod | Cancels all recoil and +4 attack bonus, only when deployed and rested on the ground or other solid object | 1c |
Active recoil neutraliser | Cancels all recoil | 3c |
Barrel extension | Double damage and range, half spread for shotguns | 3c |
Sawn off barrel | Shotgun only. Halves range and damages, but doubles spread | Free |
Gas piston unit | Replaces Manual mode with with Auto | 2c |
Advanced gas piston unit | Replaces Manual with Auto, Burst(3) modes | 5c |
Ammunition
Empty magazines cost 0.02c and are {-5} encumbrance for transport.
Name | Description | Cost |
---|
5mm bullet (standard) | | 0.1c per 100 {-5} |
5mm bullet (explosive) | Triple damage | 0.3c per 100 {-5} |
5mm bullet (hollow point) | Double damage against soft targets, half damage against hard targets | 0.12c per 100 {-5} |
7mm bullet (standard) | | 0.15c per 100 {-5} |
7mm bullet (explosive) | Triple damage | 0.5c per 100 {-5} |
7mm bullet (hollow point) | Double damage against soft targets, half damage against hard targets | 0.2c per 100 {-5} |
13mm bullet (standard) | | 0.3c per 100 {-5} |
13mm bullet (explosive) | Triple damage | 0.9c per 100 {-5} |
13mm bullet (hollow point) | Double damage against soft targets, half damage against hard targets | 0.4c per 100 {-5} |
15mm shotgun cartridge (buckshot) | | 0.8c per 100 {-4} |
15mm shotgun cartridge (solid slug) | Attack bonus does not increase with range, damage does not decrease with range, no spread | 0.8c per 100 {-4} |
20mm explosive shell | | 10c per 100 {-4} |
40mm explosive shell | | 3c per 50 {-4} |
60mm explosive shell | | 10c per 50 {-3} |
15mm launcher grenade | | 0.1c per 20 {-5} |
10mm rockets | 25+6D6 damage | 0.5c per 100 {-4} |
50mm rockets | 750+6D6 damage, 5m blast | 0.25c each {-4} |
100mm rockets | 6D6*50+250 damage, 10m blast | 0.5c each {-3} |
110mm guided missiles | 6D6*5+100 damage, 1m blast | 1c each {-3} |
Pulse rifle cartridge | | 0.5c each {-5} |
100mm Blast Cannon shell (standard) | | 0.5c {-4} |
100mm Blast Cannon shell (explosive) | Extra 6D6*5 damage | 1c {-4} |
90mm minishell | | 0.7c {-5} |
150mm mortar round | | 0.5c {-4} |
50mm terror round | | 0.3c per 10 {-5} |