The cost of a skill only matters when choosing skills during character creation.

This is just a selection, really - within reason, anything characters might be able to learn can be written up as a Skill, at the GM's discretion.

Civilian Vehicle Driving skills

NameCost
Motorbike1
Car2
PSV (Bus)2
HGV / Lorry2
Fixed-wing Aircraft4
Helicopter5
Boats2

Combat skills

NameEffectCost
FirearmsAble to use firearms2
Arned Combat+4 Attack Bonus with hand-to-hand weapons2
Archery+4 Attack Bonus with bows and crossbows1
Unarmed Combat+5 Attack and +5 Strength in unarmed combat2

Repair

Repairing something requires two successful Saves with Wisdom to succeed - one to diagnose the problem, the other to actually fix it. See the Tools section for required equipment.

NameRequirementsCost
General electronic build/repair2
Computer repairGeneral electronic build/repair2
Cyberpart repairParamedic, General electronic build/repair2
General mechanical build/repair2
Civilian land vehicle repairGeneral mechanical build/repair2
Civilian air vehicle repairGeneral mechanical build/repair2
Civilian water vehicle repairGeneral mechanical build/repair2

Computer

Everyone knows how to use ordinary computers, but the following skill is required to use virtual reality with a Computer Port cyberpart, as described in the Computer Rules section.

NameCost
Mainframe computing (virtual reality)1

Medical

Executing these skills requires access to a first aid kit and a successful Save with Wisdom. If no first aid kit is available, you can try and improvise bandages etc. from materials to hand, at a penalty of -10 to Wisdom in the skill roll.

NameEffectCost
First AidPatient's Stamina is rounded up to the nearest multiple of 5.1
ParamedicPatient's Stamina is rounded up to the nearest multiple of 20.3

Survival

Executing these skills requires Saving with Wisdom.

NameEffectRequirementsCost
ForagingAble to find food/water/shelter in wilderness2
HuntingAble to hunt animalsFirearms or Archery1

Physical training

Don't forget to update derived attributes if the character takes these skills!

NameEffectCost
Bodybuilding+2 Con, +2 Mus, +2 Rea1
Acrobatics+3 Rea, +3 Spd1

Mental training

Don't forget to update derived attributes if the character takes these skills!

NameEffectCost
Mathematics, Philosophy, Chess, Puzzles+2 Int2
Manipulative Psychology+3 Charm2
Elementary MagicChoose a single level 1 non-attack spell3

Technology

NameEffectCost
WoodworkingMake sturdy and attractive wooden things3
MetalworkingMake sturdy and attractive metal things3
Mechanical EngineeringDesign of machinery, not the construction2

Other

NameEffectCost
CookingTurn ingredients into meals2
SewingTurn cloth into clothes (and repairs!)1
Mountain SocietyMountain language, culture, and military hardware3
ChemistryAnalysis and production of chemicals (including explosives)2
BiologyAnalysis of contagious disease, lifeforms, poisons, etc2
ForensicsAnalyse dead bodies to understand cause and time of death, fingerprints, DNA tests, pollen analysis, etc2 (Requires Biology skill)
PhysicsUnderstand / modify nuclear explosives, energy weapons, mysterious antigravity technology, etc2

Using these skills successfully requires a Save with Wisdom. See Specialist Tools for the tools required.