The cost of a skill only matters when choosing skills during character
creation.
This is just a selection, really - within reason, anything characters might be
able to learn can be written up as a Skill, at the GM's discretion.
Civilian Vehicle Driving skills
| Name | Cost | 
|---|
| Motorbike | 1 | 
| Car | 2 | 
| PSV (Bus) | 2 | 
| HGV / Lorry | 2 | 
| Fixed-wing Aircraft | 4 | 
| Helicopter | 5 | 
| Boats | 2 | 
Combat skills
| Name | Effect | Cost | 
|---|
| Firearms | Able to use firearms | 2 | 
| Arned Combat | +4 Attack Bonus with hand-to-hand weapons | 2 | 
| Archery | +4 Attack Bonus with bows and crossbows | 1 | 
| Unarmed Combat | +5 Attack and +5 Strength in unarmed combat | 2 | 
Repair
Repairing something requires two successful Saves with Wisdom to succeed - one
to diagnose the problem, the other to actually fix it. See the
Tools section for required equipment.
| Name | Requirements | Cost | 
|---|
| General electronic build/repair |  | 2 | 
| Computer repair | General electronic build/repair | 2 | 
| Cyberpart repair | Paramedic, General electronic build/repair | 2 | 
| General mechanical build/repair |  | 2 | 
| Civilian land vehicle repair | General mechanical build/repair | 2 | 
| Civilian air vehicle repair | General mechanical build/repair | 2 | 
| Civilian water vehicle repair | General mechanical build/repair | 2 | 
Computer
Everyone knows how to use ordinary computers, but the following skill is
required to use virtual reality with a Computer Port cyberpart, as described in
the Computer Rules section.
| Name | Cost | 
|---|
| Mainframe computing (virtual reality) | 1 | 
Medical
Executing these skills requires access to a first aid
kit and a successful Save with Wisdom. If no
first aid kit is available, you can try and improvise bandages etc. from
materials to hand, at a penalty of -10 to Wisdom in the skill roll.
| Name | Effect | Cost | 
|---|
| First Aid | Patient's Stamina is rounded up to the nearest multiple of 5. | 1 | 
| Paramedic | Patient's Stamina is rounded up to the nearest multiple of 20. | 3 | 
Survival
Executing these skills requires Saving with Wisdom.
| Name | Effect | Requirements | Cost | 
|---|
| Foraging | Able to find food/water/shelter in wilderness |  | 2 | 
| Hunting | Able to hunt animals | Firearms or Archery | 1 | 
Physical training
Don't forget to update derived attributes if the character takes these skills!
| Name | Effect | Cost | 
|---|
| Bodybuilding | +2 Con, +2 Mus, +2 Rea | 1 | 
| Acrobatics | +3 Rea, +3 Spd | 1 | 
Mental training
Don't forget to update derived attributes if the character takes these skills!
| Name | Effect | Cost | 
|---|
| Mathematics, Philosophy, Chess, Puzzles | +2 Int | 2 | 
| Manipulative Psychology | +3 Charm | 2 | 
| Elementary Magic | Choose a single level 1 non-attack spell | 3 | 
Technology
| Name | Effect | Cost | 
|---|
| Woodworking | Make sturdy and attractive wooden things | 3 | 
| Metalworking | Make sturdy and attractive metal things | 3 | 
| Mechanical Engineering | Design of machinery, not the construction | 2 | 
Other
| Name | Effect | Cost | 
|---|
| Cooking | Turn ingredients into meals | 2 | 
| Sewing | Turn cloth into clothes (and repairs!) | 1 | 
| Mountain Society | Mountain language, culture, and military hardware | 3 | 
| Chemistry | Analysis and production of chemicals (including explosives) | 2 | 
| Biology | Analysis of contagious disease, lifeforms, poisons, etc | 2 | 
| Forensics | Analyse dead bodies to understand cause and time of death, fingerprints, DNA tests, pollen analysis, etc | 2 (Requires Biology skill) | 
| Physics | Understand / modify nuclear explosives, energy weapons, mysterious antigravity technology, etc | 2 | 
Using these skills successfully requires a Save with Wisdom. See Specialist
Tools for the tools required.