When somebody dies in the Sideworld, their soul is assessed by a minion of Jop, the god of death. Three possible fates await the spirit in the Spirit World, a seperate universe where spirits can assume any humanoid form they wish. These fates are:
Hell, through the Sulphuric Gates
Heaven, through the Pearly Gates
Divine Service, through the Immaterial Gates
The latter involves becoming a demigod, and is only available to those who died unselfishly in the service of Civilisation. One of the four gods will choose the soul (if the character had devotion to one, it will of course be that god), and put it into their own service. If they fail to perform up to standards, they either go to Heaven or Hell, depending upon the case.
Demigods of Jop are in charge of assessing souls, standing in front of the Three Gates, and also of maintaining Hell. Here are the ranks:
Flayer of Souls: In charge of devising fitting punishments for the souls arriving in Hell, to fit the crimes they commited.
Overseer: Overseeing the Flayers of Souls, ensuring they are being harsh enough and choosing likely candidates for promotion.
Tormentor of Souls: Checking up upon the souls while they are being punished, and modifying their punishments from time to time.
Guardian of the Portals: Choosing which of the three gates recently deceased souls are allowed through. Only a few of these exist.
Demigods of Val are in charge of fate, deciding in cases of chance which way the probabilities will go. Here are the ranks:
Minor Chancemaster: The most boring job ever. This involves inconsequental matters, such as the tossing of coins.
Chancemaster: This involves slightly more interesting decisions, such as day-to-day occurances (illnesses, mechanical faults, etc.)
Major Chancemaster: One of these is called in to decide in a life or death situation.
Lord of Chance: These are called in for only the most major of decisions: deaths of many people at once, wars, etc.
Pleaser of Souls: In charge of devising fitting pleasures for the souls arriving in Heaven, to fit the good deeds they performed.
Overseer: Just as in Hell, overseeing the Pleasers and being sure they are fair.
Satisfier of Souls: Checking up upon souls while they are being rewarded, to be sure they are not bored of their reward or anything.
Demigods of Thom monitor the physical world, routing prayers to the appropriate gods, and punishing blasphemers. Ranks:
Bringer of Prayers: These search for praying souls, and notify the appropriate gods.
Finder of Blasphemers: These home in upon blasphemy and other actions that the gods despise, such as mass murder, and notifying a:
Punisher: These are given the locations of blasphemers, and must use either divine wrath (they pass the case on to a god), chance (they call in a Major Chancemaster), Hell on Earth (they call in a demigod of Jop to set the blasphemer some penitentiary task he must complete), or deal with them using a Krakslaw.
If some personal token of the deified character survived his death, somebody who takes up that object in reverence of the demigod becomes a Cult Priest. The demigod can communicate with Earth using the carrier of the token, if it is revered as a holy relic. If the Priest forms a Cult of followers, they may be given orders by the demigod through the Priest. The Priest can be protected by the Demigod, depending upon the god employing the demigod:
Jop, god of Death: any weapon, projectile, or whatever approaching the Priest has a 90% chance of decaying massively before it hits, doing no damage.
Val, god of elements: as the demigod controls Chance, weapons have a 90% chance of unconditionally missing.
Rak, god of magic: approaching projectiles will be transformed into some harmless form, ie bullets become air, 90% of the time.
Thom, god of Warriors: there is a 90% chance that any projectile or damage form approaching the Priest will be countered by an exactly opposite force, neutralising it.
Also, demigods may invoke Divine Wrath, Krakslaws, or whatever - but they must first gain the authorisation of their god.