The cybernetics marked with (concealed) need a thorough examination to see. (invisible) needs an X-ray or surgery to see, and (obtrusive) will be seen instantly - they cannot be hidden. This is the product list of CyberDoc PLC.
Needs | |
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Cost to Make | 10c |
This small ion-capture uranium power pack is situated amongst the intestines, and provides power for cyberparts. Lasts 4 years. Refill unit costs 5c and is inserted through abdominal slot.
Needs | Nuclear Power Pack |
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Cost to Make | 10c |
This brain implant is needed by most cybernetics, as it is the means of controlling cyberparts. This and the power pack is referred to below as the 'BS', or Basic Setup.
Needs | |
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Cost to Make | 1c per extra Beauty point |
Enhances physical beauty.
Needs | BS |
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Cost to Make | 1c |
This module provides:
Needs | BS |
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Cost to Make | 2c |
This implant appears as a small slot in the side of the head, into which standard data cartridges may be inserted. Any cyberpart that holds data will be able to store this data onto a cartridge and load it back again, as well as allowing the user to read the contents of the cartridge at leisure.
Needs | BS |
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Cost to Make | 1c |
The computer port allows direct mental communication with computers, and is necessary for virtual reality. Also, using the computer port, any cyberpart that stores or manipulates data can send data to and from the computer.
Needs | BS + Computer Port |
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Cost to Make | 1c per rating |
This device attempts to filter out pain signals sent over a computer port, which could be damaging to the user. Rating runs from one to five; see the Computer Rules.
Needs | BS |
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Cost to Make | 1.2c |
Basically mechanical replicas of the human eye, they can look as real as the buyer desires. Alone, they have few benefits beyond replacing a damaged eye or for cosmetic reasons, but the modular imaging array system allows the addition of the below enhancements.
Needs | BS, prosthetic eyes |
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Cost to Make | 0.7c |
Infra-red (thermographic) vision module.
Needs | BS, prosthetic eyes |
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Cost to Make | 0.6c |
Ultra-violet vision module.
Needs | BS, prosthetic eyes |
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Cost to Make | 0.8c |
Motorised zoom lens, allowing objects up to 100m away to be examined in detail.
Needs | BS |
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Cost to Make | 1.3c |
This artificial ear allows normal hearing as well as the ability to amplify all sounds coming from directly in front of the user, enabling him/her to hear conversations up to 150m away.
Needs | BS |
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Cost to Make | 0.7c |
Allows the reception of any radioed speech, vision, or computer data. This can be recorded if a cartridge reader is fitted, or transmitted through computer ports etc.
Needs | BS |
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Cost to Make | 1.8c |
Allows the transmission of radio speech, vision, and computer data up to 10km away. Computer data must be generated by a cyberpart - for example, the notepad on a utility module, or a data cartridge. Vision can be sent from the above sources or the user's eyes. Speech can be sent from the user's ears, or their inner voice converted silently into speech to be sent.
Needs | BS, Radio receiver |
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Cost to Make | 0.1c |
This device detects signs of radar being used, and will alert the host of the existence and direction of the radar transmitter. Can be programmed to ignore specific 'friendly' radar.
Needs | BS |
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Cost to Make | 5c |
Gives range and heading of all radar reflecting objects nearby, e.g. metal and heavy objects. Range: 100m, but in buildings or cities this is reduced to around 10m, due to the interference of the walls.
Needs | BS |
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Cost to Make | 1c |
Allows the host to communicate with any other ultrasound-capable character nearby, without normal-hearing characters knowing.
Needs | BS |
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Cost to Make | 0.1c |
The game buddy allows the character to play the following games with any combination of computer and human players connected to a Computer Port via any computer:
100 popular card games 50 popular board games 10 popular gambling games 20 popular word games crossword+wordsearch generator 20 popular platform games 10 popular strategy games 5 popular beat-em-ups 5 popular shoot-em-ups 5 popular driving games 5 games of the buyer's choice, specified when buying the module.
Decades of endless fun guaranteed.
Needs | |
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Cost to Make | 1c |
Removes unwanted gases from air breathed in by the character.
Needs | BS |
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Cost to Make | 1.1c |
Stored beneath the heart, this 1-minute air supply can be activated upon command, and also told to refill itself from in-breathed air. Oxygen remaining display is available.
Needs | BS |
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Cost to Make | 4c |
This filter will remove toxins from the blood when activated, allowing the host to avoid deadly poisons or simply avoid getting drunk. Basically, it removes 5 poison points in a turn.
Needs | BS |
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Cost to Make | 2c |
This stomach augmentation strains nutrients out of the host's ingested food, capable of holding 5 meals worth, to be re-eaten at will. An external socket allows filling with nutrient solution, available at 1c per box of 100 one-meal cartridges.
Needs | |
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Cost to Make | 1c |
Disguised as a layer of fat, it measures 1cm x 30cm x 30cm, and reduces Speed by 1 due to the obstruction.
Needs | |
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Cost to Make | 0.5c |
Fitted in the upper thigh, each compartment measures 5cm x 10cm x 20cm. One per leg may be fitted.
Needs | BS |
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Cost to Make | 2c |
Given a 20-second sample of speech, the mimic allows the host to change the characteristics of their voice to that of the sampled speaker. Up to 10 voices can be stored, and the data may be downloaded to computers or data cartridges with the right ports.
Needs | BS |
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Cost to Make | 3c |
Generates the following bonuses: +4 Con, +2 End, +2 Str.
Needs | BS |
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Cost to Make | 1c per Mb |
An internal 'data cartridge' which can be written to and from just like a data cartridge adapter. Available in 100Mb, 200Mb, 400Mb versions.
Needs | BS, Ultra Violet cybereyes |
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Cost to Make | 1c |
Comes with a UV laser that clips onto the gun barrel, so the UV eyes see a targeting dot, which this module converts into a cross hair and range data. Basically, the ability to judge distances exactly, and a +5 to Attack with ranged weapons.
Needs | BS, basic radar |
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Cost to Make | 2c |
This device can identify weapons, vehicles, equipment, and cyberparts appearing on the radar view. Its database covers all current known Civilisation and Mountain technology.
Needs | |
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Cost to Make | 4c |
A tiny matrix of polymers grown into the skin, increasing its toughness radically. Multiply stamina by 5. Skin feels slightly leathery.
Needs | BS |
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Cost to Make | 1c |
A tiny blade extends from the knuckle doing 1D4 damage, and a tank of poison holding up to 7 charges squirts poison into the wound, increasing Poison Level by 1D4*10. The blade must enter flesh for the poison to work. Poison costs 0.1c per charge.
Needs | BS |
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Cost to Make | 6c |
Folding from the lower arm into the hand, this club is electrified, doing 4D6 damage to flesh only.
Needs | BS |
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Cost to Make | 1c |
This holster can hold any small knife, to flick into the hand upon command.
Needs | BS |
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Cost to Make | 4c |
Popping out of the secret compartment upon command, this pistol has the following stats:
Close | Medium | Far | Extreme | |
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Range | 10m | 30m | 50m | 100m |
Attack Bonus | +1 | 0 | -1 | -4 |
Damage | 3D6 | 2D6 | 2D6 | 1D6 |
Blast Radius |
Ammo | 7mm magazine, holds 10. | DC | - | Resilience | - | Dodge Bonus | - |
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Modes | Auto, Burst(3) | ||||||
Grade | 3 | Cost | 4c |
Needs | BS |
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Cost to Make | 1c |
This device holds up to 10 shuriken, and launches them up to 40m away. Damage is as per shuriken - see Shurikens in Equipment.
Mounted in the chest, this weapon, which is obvious unless covered by clothes, fires ammo from a belt fed in from a pocket etc.
Needs | BS |
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Cost to Make | 1c, 4c, 16c, 64c |
Boosts reactions, depending upon grade: Cost Bonus
1c 2 4c 4 16c 6 64c 8
Needs | BS |
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Cost to Make | 1c |
Provides direct neural connection to vehicles.
Needs | BS |
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Cost to Make | 1c |
This plug connects, like a Computer port, to a computer. However, it only allows the tech to use certain system diagnostic programs, which give their Diagnostic roll when fixing a computer a +10.
Needs | BS |
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Cost to Make | 1c |
This performs a similar function to the above, but goes into a Control Port connection, and gives a +10 bonus to diagnosing vehicles.
Used when the player's body or parts thereof is completely unusable. For the wealthier, simflesh covering is available to make the parts look 'normal'.
Name | Description | Cost |
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Trunk | Contains digestion system, heart/lung system, dialysis unit, and pseudo-liver processing plant. Includes a Nuclear Power Pack. | 10c + 1c for each Constitution point. |
Arm | Contains artificial muscles. | 1c + 0.5c per Muscle point. |
Leg | Contains artificial muscles. | 1c + 1c per Run Speed point. |
Hand | 5c | |
Foot | 5c | |
Head | 10c. Prosthetic eyes and ears must be bought separately. | |
Ears | Or buy enhanced ears | 0.5c |
Partial Brain Replacement | Only parts of the brain can be replaced | 5c + 1c per Intellect + 1c per Willpower + 1c per Wisdom + 1c per Charm + 1c per Reactions. |
Simflesh | All external parts above are metallic, a Beauty penalty of -4 for the head and -1 per other part. Simflesh regains that lost Beauty and can look better than the original. | 0.5c per Beauty |
After adding these parts, the Derived Attributes may change.