The cybernetics marked with (concealed) need a thorough examination to see. (invisible) needs an X-ray or surgery to see, and (obtrusive) will be seen instantly - they cannot be hidden. This is the product list of CyberDoc PLC.

Civilian (no licence needed) cybernetics

Nuclear Power Pack (concealed)
Needs
Cost to Make10c

This small ion-capture uranium power pack is situated amongst the intestines, and provides power for cyberparts. Lasts 4 years. Refill unit costs 5c and is inserted through abdominal slot.

Neural Tap (invisible)
NeedsNuclear Power Pack
Cost to Make10c

This brain implant is needed by most cybernetics, as it is the means of controlling cyberparts. This and the power pack is referred to below as the 'BS', or Basic Setup.

Plastic surgery
Needs
Cost to Make1c per extra Beauty point

Enhances physical beauty.

Desktop Utility Module (invisible)
NeedsBS
Cost to Make1c

This module provides:

Data cartridge adapter (concealed)
NeedsBS
Cost to Make2c

This implant appears as a small slot in the side of the head, into which standard data cartridges may be inserted. Any cyberpart that holds data will be able to store this data onto a cartridge and load it back again, as well as allowing the user to read the contents of the cartridge at leisure.

Computer Port (obtrusive)
NeedsBS
Cost to Make1c

The computer port allows direct mental communication with computers, and is necessary for virtual reality. Also, using the computer port, any cyberpart that stores or manipulates data can send data to and from the computer.

Pain filter (invisible)
NeedsBS + Computer Port
Cost to Make1c per rating

This device attempts to filter out pain signals sent over a computer port, which could be damaging to the user. Rating runs from one to five; see the Computer Rules.

Prosthetic eyes (concealed)
NeedsBS
Cost to Make1.2c

Basically mechanical replicas of the human eye, they can look as real as the buyer desires. Alone, they have few benefits beyond replacing a damaged eye or for cosmetic reasons, but the modular imaging array system allows the addition of the below enhancements.

Infra-red vision (invisible)
NeedsBS, prosthetic eyes
Cost to Make0.7c

Infra-red (thermographic) vision module.

Ultra-violet vision (invisible)
NeedsBS, prosthetic eyes
Cost to Make0.6c

Ultra-violet vision module.

Zoom vision (invisible)
NeedsBS, prosthetic eyes
Cost to Make0.8c

Motorised zoom lens, allowing objects up to 100m away to be examined in detail.

Aural amplifier + directional booster (invisible)
NeedsBS
Cost to Make1.3c

This artificial ear allows normal hearing as well as the ability to amplify all sounds coming from directly in front of the user, enabling him/her to hear conversations up to 150m away.

Radio receiver (invisible)
NeedsBS
Cost to Make0.7c

Allows the reception of any radioed speech, vision, or computer data. This can be recorded if a cartridge reader is fitted, or transmitted through computer ports etc.

Radio transmitter (invisible)
NeedsBS
Cost to Make1.8c

Allows the transmission of radio speech, vision, and computer data up to 10km away. Computer data must be generated by a cyberpart - for example, the notepad on a utility module, or a data cartridge. Vision can be sent from the above sources or the user's eyes. Speech can be sent from the user's ears, or their inner voice converted silently into speech to be sent.

Radar sensor (invisible)
NeedsBS, Radio receiver
Cost to Make0.1c

This device detects signs of radar being used, and will alert the host of the existence and direction of the radar transmitter. Can be programmed to ignore specific 'friendly' radar.

Basic radar (invisible)
NeedsBS
Cost to Make5c

Gives range and heading of all radar reflecting objects nearby, e.g. metal and heavy objects. Range: 100m, but in buildings or cities this is reduced to around 10m, due to the interference of the walls.

Ultrasonic communications (invisible)
NeedsBS
Cost to Make1c

Allows the host to communicate with any other ultrasound-capable character nearby, without normal-hearing characters knowing.

Game buddy (invisible)
NeedsBS
Cost to Make0.1c

The game buddy allows the character to play the following games with any combination of computer and human players connected to a Computer Port via any computer:

100 popular card games 50 popular board games 10 popular gambling games 20 popular word games crossword+wordsearch generator 20 popular platform games 10 popular strategy games 5 popular beat-em-ups 5 popular shoot-em-ups 5 popular driving games 5 games of the buyer's choice, specified when buying the module.

Decades of endless fun guaranteed.

Air filter (invisible)
Needs
Cost to Make1c

Removes unwanted gases from air breathed in by the character.

Oxygen tanks (invisible)
NeedsBS
Cost to Make1.1c

Stored beneath the heart, this 1-minute air supply can be activated upon command, and also told to refill itself from in-breathed air. Oxygen remaining display is available.

Blood filter (invisible)
NeedsBS
Cost to Make4c

This filter will remove toxins from the blood when activated, allowing the host to avoid deadly poisons or simply avoid getting drunk. Basically, it removes 5 poison points in a turn.

Nutrient store (concealed)
NeedsBS
Cost to Make2c

This stomach augmentation strains nutrients out of the host's ingested food, capable of holding 5 meals worth, to be re-eaten at will. An external socket allows filling with nutrient solution, available at 1c per box of 100 one-meal cartridges.

Abdominal secret compartment (concealed)
Needs
Cost to Make1c

Disguised as a layer of fat, it measures 1cm x 30cm x 30cm, and reduces Speed by 1 due to the obstruction.

Leg compartment (concealed)
Needs
Cost to Make0.5c

Fitted in the upper thigh, each compartment measures 5cm x 10cm x 20cm. One per leg may be fitted.

Voice mimic (invisible)
NeedsBS
Cost to Make2c

Given a 20-second sample of speech, the mimic allows the host to change the characteristics of their voice to that of the sampled speaker. Up to 10 voices can be stored, and the data may be downloaded to computers or data cartridges with the right ports.

Boosted circulation (invisible)
NeedsBS
Cost to Make3c

Generates the following bonuses: +4 Con, +2 End, +2 Str.

Memory bank (invisible)
NeedsBS
Cost to Make1c per Mb

An internal 'data cartridge' which can be written to and from just like a data cartridge adapter. Available in 100Mb, 200Mb, 400Mb versions.

Military (warrior only) cybernetics

Cyber aim (invisible)
NeedsBS, Ultra Violet cybereyes
Cost to Make1c

Comes with a UV laser that clips onto the gun barrel, so the UV eyes see a targeting dot, which this module converts into a cross hair and range data. Basically, the ability to judge distances exactly, and a +5 to Attack with ranged weapons.

Advanced radar (invisible)
NeedsBS, basic radar
Cost to Make2c

This device can identify weapons, vehicles, equipment, and cyberparts appearing on the radar view. Its database covers all current known Civilisation and Mountain technology.

Skin armour (concealed)
Needs
Cost to Make4c

A tiny matrix of polymers grown into the skin, increasing its toughness radically. Multiply stamina by 5. Skin feels slightly leathery.

Poison blade (concealed)
NeedsBS
Cost to Make1c

A tiny blade extends from the knuckle doing 1D4 damage, and a tank of poison holding up to 7 charges squirts poison into the wound, increasing Poison Level by 1D4*10. The blade must enter flesh for the poison to work. Poison costs 0.1c per charge.

Electro club (concealed)
NeedsBS
Cost to Make6c

Folding from the lower arm into the hand, this club is electrified, doing 4D6 damage to flesh only.

Power knife holder (concealed)
NeedsBS
Cost to Make1c

This holster can hold any small knife, to flick into the hand upon command.

Forearm automatic pistol (concealed)
NeedsBS
Cost to Make4c

Popping out of the secret compartment upon command, this pistol has the following stats:

Automatic pistol
CloseMediumFarExtreme
Range10m30m50m100m
Attack Bonus+10-1-4
Damage3D62D62D61D6
Blast Radius
Ammo7mm magazine, holds 10.DC-Resilience-Dodge Bonus-
ModesAuto, Burst(3)
Grade3Cost4c
Wrist shuriken launcher (concealed)
NeedsBS
Cost to Make1c

This device holds up to 10 shuriken, and launches them up to 40m away. Damage is as per shuriken - see Shurikens in Equipment.

Hidden minigun (obtrusive)
NeedsBS
Cost to Make5c

Mounted in the chest, this weapon, which is obvious unless covered by clothes, fires ammo from a belt fed in from a pocket etc.

Hidden Mini Gun
CloseMediumFarExtreme
Range500m1000m1500m2000m
Attack Bonus4432
Damage1D61D61D41D4
Blast Radius-
Ammo7mm beltDCN/AResilienceN/ADodge BonusN/A
ModesFull Auto(150)
Grade5Cost20c
Reactions Boost (invisible)
NeedsBS
Cost to Make1c, 4c, 16c, 64c

Boosts reactions, depending upon grade: Cost Bonus

1c 2 4c 4 16c 6 64c 8

Pilot cybernetics

Control port (obtrusive)
NeedsBS
Cost to Make1c

Provides direct neural connection to vehicles.

Technician cybernetics

Computer Repair Port (obtrusive)
NeedsBS
Cost to Make1c

This plug connects, like a Computer port, to a computer. However, it only allows the tech to use certain system diagnostic programs, which give their Diagnostic roll when fixing a computer a +10.

Vehicle repair port (obtrusive)
NeedsBS
Cost to Make1c

This performs a similar function to the above, but goes into a Control Port connection, and gives a +10 bonus to diagnosing vehicles.

Prosthetics

Used when the player's body or parts thereof is completely unusable. For the wealthier, simflesh covering is available to make the parts look 'normal'.

NameDescriptionCost
TrunkContains digestion system, heart/lung system, dialysis unit, and pseudo-liver processing plant. Includes a Nuclear Power Pack.10c + 1c for each Constitution point.
ArmContains artificial muscles.1c + 0.5c per Muscle point.
LegContains artificial muscles.1c + 1c per Run Speed point.
Hand5c
Foot5c
Head10c. Prosthetic eyes and ears must be bought separately.
EarsOr buy enhanced ears0.5c
Partial Brain ReplacementOnly parts of the brain can be replaced5c + 1c per Intellect + 1c per Willpower + 1c per Wisdom + 1c per Charm + 1c per Reactions.
SimfleshAll external parts above are metallic, a Beauty penalty of -4 for the head and -1 per other part. Simflesh regains that lost Beauty and can look better than the original.0.5c per Beauty

After adding these parts, the Derived Attributes may change.